Card Overview

Anatomy of a Card

A HEX card has some or all of the components shown below.

Hex Anatomy of a Card

  • Name: The name of the card.
  • Cost: How many resources you need to play this card. For Crimson Slayer, you need 2 resources.
  • Threshold. The threshold you need to play this card. In the case of Crimson Slayer, you need a Ruby threshold of 1.
  • Card Type: This will tell you if a card is a Troop, Action, Constant, or Artifact. Crimson Slayer is a Troop.
  • Doubleback Icon: Click this icon to access the card’s double back to see your achievements, trophies, card level, and other information. This feature is not yet implemented.
  • Traits: Describes the race and class of troops.
  • Restriction: You’ll find card restrictions here. If a card is Unique, each player may only have 1 of that particular card in play. Any others must be immediately sent to the crypt.
  • Faction: Some troops belong to the Ardent or Underworld factions. Crimson Slayer is a necrotic, so he belongs to the Underworld alliance.
  • Game Text: Outside of Attack and Defense, you’ll find out what else the card does in this box. If you are ever unsure what a bold keyword means, you can right-click a card to zoom in. A detailed description of the keyword will appear on the left side of the card. In this case, Scrounge is a keyword that lets a card void troops from the crypt to gain extra effects.
  • Lore Text: Each card is a glimpse into the bigger world of Entrath, and the lore text lets you know how the card fits into the game’s fantasy setting.
  • Attack: When attacking or blocking, a troop deals damage based on his attack. Crimson Slayer has an attack of 2.
  • Defense: A troop can only take so much damage before it goes to the crypt. Should a troop take damage equal to or greater than its defense, it dies. Crimson Slayer has 3 defense.
  • Rarity and Set Logo: The card will display its rarity and set logo.

Hex Anatomy of a Card

Additionally, some cards can have a golden frame in the top left corner. These cards can only be used in our PvE Campaign. All cards without a golden frame may be used in either PvE or PvP.

Card Type

In HEX, there are five general types of cards: Constant, Artifact, Troop, Resource, Action.


Constant cards are like actions (see below), but the effects of a Constant card stay in play, as opposed to going directly to the crypt.


Loved by dwarves in particular, Artifacts are artificial creations crafted by the inhabitants of Entrath. Artifacts can be robot troops designed for battle or a cauldron ready for a witch’s brew.


Troops do the grunt work in HEX. Troops can attack, block, and use powers to defeat the opponent. When you play a troop, it enters play and stays in play until destroyed.


When you play a Resource card, you gain a resource point, a threshold based on that source, and one charge point. In the above example, playing the Ruby Source gives you one resource point, one Ruby threshold, and one charge point on your Champion.


Your Champion can use Actions to buff their troops, attack the opposing Champion, or defend against other Actions. Basic Actions can only be used during your turn, but Quick Actions can be used at any time. When you play an action and resolve its effect, it goes into the crypt.