Greetings Hexers! We have been watching players engage with our new currency systems since they were released last week. One of the challenges we’ve faced with designing rewards for Siege in particular is the need to strike a balance between incentives to make a good defense, rewards for attacking, and the earning rate of Siege Sacks. We have been monitoring how players have been engaging with our current system and have made the following changes:
This new Sack gain method will both encourage sound defenses and prevent an issue with the previous system where players who wanted Sacks had to either wait to challenge a new defense or lose against it. Now, all defenses will have Sacks based on their currency, even freshly-made ones. Furthermore, defenses that haven’t seen a lot of love will become more attractive quicker, thereby encouraging more players to branch out and attack these keeps.
These changes will occur today (5/23). There will be no downtime, but Siege and Campaign will be locked in preparation for the patch at 4pm PT (Local Time). The patch is scheduled for 5pm PT (Local Time). If you are online during this period, you may need to relog to see the updated currency totals.
Here’s the schedule in short-form:
See you in the Battlegrounds,
The HEX Team
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